using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class Function 
{
    public static string GetGameNameLanguage(int gameId)
    {
        var gameName = "";
        if (gameId>0)
        {
            gameName = ClientLanguageString.LanguageString["0_" + (100000 + gameId)];
        }
        return gameName;
    }
}
